The Kinsman Chronicles follows the Hadar family in a story of survival, sacrifice, and courage as one world crumbles and another rises up in its place. These are Achan and Vrell’s ancestors. This series tells the story of how the first kings came to Er’Rets, over 500 years before Achan and Vrell were born.
The Kinsman Chronicles was originally released as a nine-part epic fantasy series that allowed fans to keep up with the story as each part was written, rather than having to wait a full year between book releases. Today, you can read the series in three paperback volumes or in the original nine ebooks parts. Each full paperback book and each eook part is pictured below.
You can try ebook part one, Darkness Reigns, for free in any ebook format.
(ebook only, releases December 2015) The god of the soil is furious. Volcanic eruptions, sinkholes, earthquakes--everything points to his unhappiness. At least this is what the people of Armania in the Five Realms believe.
Amidst the unsettling state of the world around them, the princes of Armania live their lives focused more on who will claim the throne after their sickly father, King Echad, dies. That is until Prince Wilek's concubine turns up dead--beside her, a bloodied message that seems to have come from the mother realms.More info →
(ebook only, releases February 2016) With Prince Wilek still searching Armania for a murderer, his brother Prince Trevn finds himself pulled deeper into the dangerous politics of who will be Heir. Trevn, though, is far more interested in his studies with a local priest and the attentions of a young honor maiden.
The book that he has been copying during his lessons is not the book that teaches of the god of the soil. Instead, it teaches of a one true God. If accurate, then it means there is no soil god to satiate. There is nothing they can do to save their world, and all of King Echad's sacrifices have been futile.More info →
When the ocean swallows their homeland, the survivors of five nations take to the ocean to look for new land, but their common plight isn’t enough to stop the growing war between them.
As King Echad’s illness worsens, Sâr Wilek takes authority over the expedition and struggles to rule the disjointed people while Prince Trevn sets his sights on learning to captain a great ship. Meanwhile, no one knows that Charlon and the Magonian Chieftess are on board in plain sight, plotting their takeover of Armania.More info →
When a plot to assassinate the king comes to Prince Wilek's attention, he does all he can to stop it, but in order to fight against the traitors' supernatural allies, Wilek must choose whether to take the easiest path or honor Arman. Ravaged by hunger, thirst, and disease, the fleet becomes easy targets for unrelenting pirates. Despite these trials, rumors of land sets all sides on the same goal. Should one of Prince Wilek’s enemies arrive first, what will it mean for the future of Armania?More info →
The unanticipated supernatural ability to hear each other’s thoughts fills many Armanians with fear and embroils the Armanian people in a bitter conflict. Priests protest this “bloodvoicing” magic as evil, but Prince Wilek believes it a gift from the One God to his Armanite followers.
To honor his newfound faith, Prince Wilek establishes a city called Armonguard and begins building an illustrious castle. He sends explorers to the north to discover what this land might have to offer, putting his brother Trevn in charge of the expedition.
In the west, as spring comes and the ground softens, Charlon sets the Magonian people to planting evenroot and preparing for the long-prophesied uprising of their Deliverer, who they believe will crush the skulls of his enemies, turn their citadels to dust, and make Magonia the ruler of nations.More info →
Following the ambush that destroyed the veteran armies of Armania and Sarikar, Prince Trevn travels back to Armanguard to help defend his people from future attacks. With a sorcerer seeking to usurp the throne and giants threatening to enslave them, the struggle to unite and encourage such a distressed populace is no easy task.
While Armania seeks unity, so do their enemies. Barthel Rogedoth sets out to combine forces with the mother countries in hopes of banding together against the Hadar family. But Chieftess Charlon wonders, is there any value in the vow of a traitor?More info →
Grayson had become the king’s spy, traveling the new land to determine the strengths and weaknesses of Armania’s enemies. On one such mission, he uncovers a seedbed of destruction that is responsible for the infighting between the giant tribes and the oppression of the Puru people. He does what he can to help, but his actions are considered an act of war.
Meanwhile, Chieftess Charlon has found a way to make magic in this new land, and as evenroot sources diminish, Barthel Rogedoth and Empress Jazlyn will do anything to learn her secret.
In her captivity, Onika the prophetess stumbles onto a new ability of the voicing magic. She returns to Armanguard to train warriors to enter the Veil and fight an unseen evil that has been subjugating the souls of humanity for generations.More info →
As the last of the old evenroot is used up, desperate shadir riot in the Veil. Hungry for any way to keep hold on humanity, they unite under Shanek DanSâr, an unlikely despot whose erratic rule threatens to subjugate even his own allies.
As war comes to Er’Rets, treaties are broken and new alliances formed. Trevn leads the battle on the ground while Onika and her warriors hold the line in the Veil in a final stand against darkness that will forever determine the fate of the Kinsman people.More info →
Click here for discussion questions for King’s Folly
Map of the Five Realms
As always, with a new series by Jill Williamson comes a map to go with it. Here is the map for King’s Folly (book one). Click to zoom in.
Cross-Section of the Seffynaw
And here is a map of the main ship in the second book, King’s Blood (book two). Click to zoom in.
Trevn’s Map of Er’Rets
Here is Trevn Hadar’s map of Er’Rets from book three, King’s War.
Armanian and Sarikarian Family Trees
I created these family trees to help me keep track of the characters from the two most important realms in my story. Click to zoom in.
My storyworld has five realms in it. Armania, Sarikar, and Rurekau are the father realms or patriarchies, and Tenma and Magonia are the mother realms or matriarchies. Their flags are pictured below.
I wanted each king to have his own sigil that his personal guards would wear and that would be the seal he used in his signet ring. I designed these for three kings in the Kinsman Chronicles series. I showed them to the cover designer and he used them on the book covers. That was a pleasant surprise. (Look at the red symbol in the King’s Folly cover to see my first sigil in the row below.)
The magic system in my storyworld is a bit mysterious to the reader because it seems to work differently for mantics in different realms. Magonian mantics use runes as part of their magic, so I drew these for inspiration. I never actually used these runes in the story beyond mentioning the “ten mantic runes” the Magonian mantics use, but drawing these was the first place I used both shadir and cheyvah, which both became important parts of my story.
The hand is an important symbol in my storyworld. Since my character Trevn is studying to be a priest, he must learn about all the religions in the Five Realms. This is an image I created to help me teach Trevn what he needed to know.